![]() ![]() Mono: Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project Metal: Rendering freezes when the orientation is changed MacOS: Editor silently crashes when entering Play Mode on macOS MacOS: Crash on - when pressing/searching in Help MacOS: Crash on objc_msgSend when the Editor UI gets redrawn Linux: Crash on DisconnectGtkSignal(void*, GtkCallbackResponse ( )(), void) when going through microgame tutorials Preview of Final 2022.3.0f1 Release Notes FixesĭirectX12: Editor freezes when saving prefab changes in Play Mode if VSync is enabled ![]() Graphics: Disable Vulkan DebugUtilsLabels for Linux AMD due to driver crash bug GI: Fixed a bug where moving the camera while in an scene visualization mode would cause light bakes to never finish. Previously an InvalidOperationException would be thrown saying "Reflection data was not set up by an Initialize() call."Ĭore: Fixed GameObject being set to dirty after setting active to false when parent is inactive and activeSelf was already false.Įditor: Fix crash caused by gpu out of memĮditor: Fixed margins appearing in game view on Windows displays with non-integer display scale New 2022.3.0f1 Entries since 2022.2.21f1 FixesĪndroid: Avoid an error generated by the Vulkan loader on Android when trying to load vkGetPhysicalDeviceFragmentShadingRatesKHR as Vulkan device functionĪndroid: Filter some redundant warnings on some Adreno devices that cause severe performance issues in development buildsīuild Pipeline: Fixed crash during Content File loading due to out of bounds array access.Ĭore: Allows NativeArray.Dispose(JobHandle) to be callabled from a Burst compiled function. Kernel: Crash on core::Join & _ptr64,char const (& _ptr64),core::basic_string_ref > when the Editor runs out of memory saving an invalid override.
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